CHALLENGE & ROLE
- Design manager for North America team. Strategy leader/mentor for global design team.
- Led product design of world-class mobile point of sales app+site.
- Boosted onboarding success 10x. Improved sales flow dramatically.
- For Stockholm-based payments multinational Bambora
ANALYSIS
ACTIONS
- Managed & mentored product design
- eimagined hardware setup to eliminate 35-40 min customer choke point
- Slashed need for long support calls & onboarding time
- Streamlined usability to improve customer service & increase sales volume
- Led rapid design/dev iterations: Clickable prototypes, Style & animation guide, Measured results.
RESULTS & ITERATION
- Transformed hardware setup from ~40 mins to 95 seconds
- Boosted onboarding success rate from 8% to 89%
- Streamlined orders & payment to be 26% faster
- Slashed need for costly support calls
Bill lives up to his reputation. His design leadership had an immediate, dramatic effect on our fintech user experience strategy. He led the charge to deliver a simplified and delightful user experience across 100% of our products and personas. Bill is an ever positive presence, a pleasure to work with, and absolutely delivers on anything he is tasked with.
Ryan Stewart
Head of Product - North America - Bambora PaymentsBill brought excellent product design/UX and fresh ideas to our business. He challenges the status quo and brings great energy to every project he works on. A great asset for any business!
Samantha Forster
Head of Operations, North America, BamboraBill is a pleasure to work with. The quality of his leadership in product design and personas for Bambora is top notch. Bill is very quick to deliver meaningful value to projects, and does not shy away from challenging convention in order to create experiences that delight users.
Grant Storry
Director of Mobile Products, Bambora PaymentsBill's design leadership always produced products that were innovative, amazingly simple and elegant. His experience and ability to dig deep to analyze, identify and give focus on core functionality & process was a major benefit to my team. I very much look forward to working with Bill again in the future and I highly recommend him.
Sven Resch
Software Dev Manager at Bambora
Details? Read the design story
- mobile app
- commerce
- responsive
- onboarding
- habit design
THE CHALLENGE
& ROLE
iOS/ANDROID MOBILE PAYMENTS APP
SENIOR PRODUCT DESIGN MANAGER
ANALYSIS
CUSTOMER ACQUISITION & SUPPORT COST
Gap & Value Analysis:
- Collaborated with stakeholders & product team
- UX research on problem space: what exists, internal vs competition, usability gap vs Square
- feature analysis: effort vs value. Do any features detract value?
- constraints: platforms, languages, time, dev tech stack, dev limitations?
- iOS & Android phones & tablets, a few pinpad terminals
- deconstructing big problems into a set of simpler problems
- research personas, context of use, what makes or breaks this app?
- owners need to onboard hardware & software, but quick, accurate usability for low-paid servers is the sales choke point
- minimum wage servers had high pressure, not enough motivation
- BLOCKERS: hardware onboarding stops users dead & causes huge support costs, software onboarding is also an issue
- FAILURE POINTS: servers make frequent errors & take too long to get through orders to focus on good service
- MEASURE: how many users start but bail onboarding, how long does hardware & software onboarding take?
- MEASURE: time to process avg vs complex orders, time to get new servers proficient
ACTIONS
GUIDED SETUP, FASTER ORDERS
- Coordinated teamwork around the key goals: customer onboarding, reducing need for support, more efficient & accurate retail sales flow.
- Used research to identified the key friction and usability weaknesses that ruined the experience. Targeted competitive weaknesses where we could lead.
- Radically refactored onboarding blocker problems. Merchants struggled to onboard & setup hardware for EMV cards (chip & pin) & contactless payments.
- Delegated & led rapid iterations: research, design, dev & testing to improve results.
- Identified business owners as setup users, while business success depended on real time use by minimum wage servers.
- Designed a startup expert system experience to guide users through efficient setup of their account & hardware.
- Simplified design to avoid errors & made remaining errors easy for users to understand and fix within flows.
Behavior Design - Retail Servers & Clerks
- Designed flows & a startup training experience with behavioral cues specifically for servers/clerks: help them handle & process complex orders quickly & correctly in loud, busy, environments.
- By streamlining order taking & processing, servers/clerks can focus on quality of service, get tips and enjoy doing their job well.
- Used visual & behavioral cues to help servers be quicker, more accurate, & feel more recognized for their contribution to the success of the business.
- Streamlined bulletproof flows to quickly handle complex orders, discounts, tips, taxes, gift/loyalty cards, payment methods & split payments.
Validation, UI, Animation
- Oversaw visual design elements. Established UI style guide for developers, consistent across various iOS/Android phones & tablets.
- Iteratively tested concepts, wireframes, & interactive prototypes with input from product team, devs & hardware tests.
- Designed animation effects & a test plan for on-device usability testing.
RESULTS &
ITERATION
WORLD-CLASS MOBILE COMMERCE
Decisive improvements for merchants & owners
- Boosted onboarding success rate from 8% to 89%. Reduced setup time from 40 minutes to 95 seconds, a transformative improvement to customer acquisition.
- Slashed high support costs. Removed need for 30+ minute support calls from the customers who slogged through the old setup process (while the rest simply abandoned).
- Increased software/hardware setup success from 12% to 91%.
- Automated training helped new hires be quicker and more accurate with less hand-holding.
- Early tests indicated 26% faster average order-taking.
- Customer & support staff usability testing guided course corrections pre-release & after release.