RESULTS
- Retention improved by 63%. Students achieved 24% higher scores in 38% less time
- Instructor prep time reduced ~96%. Created student path to true mastery
CHALLENGE & ROLE
PRINCIPAL DESIGNER & INSTRUCTOR
- Transform efficiency of in-class learning with holistic AI
- Design & iterate system that increases learner results & satisfaction
- Lead & mentor master-level leadership team
ANALYSIS
Analyzed "black holes" for students & instructors:
- new students fail to progress if extrinsically motivated
- positive habits leads to learner success
- instructor time wasted on planning
ACTIONS
- Iteratively tested & iterated weekly
- Designed an AI automatged system around the in-class experience.
- holistic system of instruction, skill tracking, & motivational nudges
Bill is a great design leader & a generally great person who I've seen mentor everyone towards success, in tech teams as well as kung fu. His design of Uplevel augments and transforms training for everyone and helped myself, the other leaders, and all students towards mastery.
Justin Louie
Head of Engineering at When Labs
Details? Read the design story
- online learning
- responsive web
- mobile
- holistic refactoring
- habit design
RESULTS
HIGHLY OPTIMIZED TEACHING & MOTIVATION SYSTEM
Overall & Quantitative Results
- Retention improved by 63%, using UX to create & reinforce positive habit change
- Students achieved 24% higher scores in 38% less time
- Instructor prep time reduced ~96%. Created student path to true mastery
Quality of Instruction
- Mentoring leaders & delegating instructional tasks was the most rewarding and valuable step that was taken.
- By teaching mentorship as key to personal mastery, best practices were shared more efficiently & student achievement rose to higher standards.
THE CHALLENGE
& ROLE
REFRAMING OFFLINE SKILL INSTRUCTION
One of the leanest examples of my approach to design & leadership is a system I created as a radical rethink of offline learning. I observed that the process of teaching fitness & martial arts was very broken for students & instructors.
Hypothesized that an AI online system could enhance outcomes and improve daily experience, enhancing in-class experience and home practice.
Hypothesized that an AI online system could enhance outcomes and improve daily experience, enhancing in-class experience and home practice.
UX MANAGER & INSTRUCTOR
Responsible for iteratively ideating, designing & testing. Enjoyed the opportunity to improve student satisfaction while building & mentoring my leadership team. This system has also been an ideal lab to try new behavioral UX design triggers.
ANALYSIS
THE BLACK HOLES IN TRAINING & INSTRUCTION
ESTABLISH TEAM PURPOSE: Boost the quality & results from in-class instruction
Motivation is the biggest problem with fitness & martial arts. Students start because they want to improve themselves. Initial buzz fades to boredom & quitting. Therefore, the design must focus on fostering deeply ingrained new habits.
Gap & Value Analysis
- Status quo: After the initial buzz, students don’t see results from every class. Motivation drops; training effort “goes into a black hole”.
- Instructor planning is largely wasted when you have a variable attendance
- Teaching quality is blocked by wasted time on overhead tasks. Hard to delegate without much lower instructor standards
Constraints
- Any desktop for in-class experience. Any web device desktop/mobile for student & instructor experience
- Extra screens needed for the foreplay (before class), water break & afterglow experience
Research: Personas, Context & Tasks: Students
- After the initial buzz, students don’t see results from every class. Motivation drops; training effort “goes into a black hole”.
- The students who quit & fail are extrinsically motivated & the students who succeed find intrinsic motivation to continue.
- Students who quit often feel guilty because they want the result but lack motivation.
Instructors & Leaders
- Planning classes for students is largely wasted effort when individual needs vary greatly.
- Time & group constrainst require that instruction be delegated to student leaders who could become instructors.
- However, student leaders felt unsure of how to lead & felt a conflict between helping others & their own wish to progress.
- Therefore, a formal leadership mentoring program was created.
ACTIONS
A HOLISTIC SKILL DEVELOPMENT SYSTEM
Learners
- Sketched out a holistic system & user flows around training that weaves together attendance, live instruction, skill tracking & motivational nudges.
- Designed wireframes & flows to streamline bottlenecks in the system.
- Collaborated with my leadership team, who are also web designers & developers, to build & refine working prototypes & the production system.
- Videotaped gradings became a valuable part of skill progress. The videos provide concrete references for new skills & progress gained.
Instructors
- Creating & mentoring leaders was the most important & valuable step in improving class experience & achievement.
- Mentoring leaders & providing them tools to simplify their tasks brought clarity & focus to every aspect of instruction.
- An AI system that forecasts who would show up at each class & what their needs would be allowed the elimination of instructor prep time.
- Instructors benefited from real-time automated lesson plans. As students showed up, Uplevel assembled an optimized plan to address each students’ needs & allowed students to be more self-sufficient.






